Mutators are Coming!

Hey everyone. It's been a while since I posted here, but don't let that fool you! There has been a lot of action in the CartFight code base lately, as I've been preparing for release early this year. I still don't have a date pinned down just yet, but I definitely want to get this thing out the door before April, so I guess sometime in March is my window. So, March.

Anyway, that's enough of that logistics stuff....

Let's look at some changes!

I've been working on adding mutator settings to the game lately. These are additional options that will let you modify the core game experience and allow you to make almost entirely different game modes from those available in the basic settings. 

So far the list of mutator settings are as follows:

Mutator Settings
A look at the "Mutators" menu.

Kills as Score

This allows you to count kills in a couple different ways. You can count them as points in addition to whatever scoring system you choose in the basic settings (time, score, time&score), or you can ignore score and only count kills. This essentially allows you to build your own deathmatch game mode.

Soulbound Carts

This came about as the result of a funny bug. It assigns a cart to you when you spawn and doesn't let you pick up any others. This cart, your soulbound cart, can be called back to you at any time. This lets you use your cart like a boomerang, and has a bonus of letting you focus more on skill-shots without the penalty of losing your cart.

Soulbound Carts
Soulbound carts in action.

Cart Limit

This one lets you limit the number of carts that can be on the battlefield at once, allowing you to keep the playing field nice and tidy or fill it with obstacles as you so choose.

Bomb Count

That's right, bombs. You can pick them up and throw them with your cart, or just trail them behind you if you have enough items to keep them at a safe distance. Either way, don't get caught in the blast radius once they go off, or you'll lose your items and your life.

Bombs in game! (WIP Image)

These are all works in progress and they're all subject to change, but I'm pretty happy with the way they're coming along thus far. They really seem to add another dimension to the gameplay, and I think you'll all enjoy it.

So there. To recap, mutators are coming and the game should be out sometime in March if all goes well. In the meantime, follow me on twitter to keep up to date on all the latest CartFight news.

Happy shopping,

 Ethan Morrill-Ploum, @morrilet

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